Hi Nekar,
Nekar Xenos wrote:
>
> Seeing this has to do with MegaPov I guess I have to post this here. I'm trying
> to get a fire effect with iso surfaces and I keep getting dark shaded areas.
> I've tried lot's of different types of emmiting media and I still can't get it
> right.
>
> I'll post the code I'm using to p.t.s-f.
>
All I did was use
global_settings
{
max_trace_level 30
assumed_gamma 1
ambient_light 1
}
and put
accuracy 0.00001
in the isosurface definition.
Bye for now,
Mike.
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